I sometimes found myself stopping for a moment at the top of a hill and taking a few seconds to observe the view. You only have to find any videos online to see how it looks, with the grass and trees moving in the wind. You may have been accumulating them for the duration of the game with the goal of using them in a possibly harder final chapter or battle. In the final and decisive chapter, with no previous warning and only small dialogue hints, you’re only given access to the storage space right before the main action starts, leaving possibly valuable potions, oils and other items unused. Also related, your inventory space is limited but extra items can be stored in an unlimited storage area that’s normally accessible at taverns and inns, teleporting with you between chapters.
![the witcher 2 storage the witcher 2 storage](https://pics.computerbase.de/3/4/1/5/6/76-1080.3758867056.jpg)
There’s no warning to the player this is about to happen, and it happened to me in the first chapter making me leave many side quests unfinished. If you progress too much in the main quests, the chapter will end and action will move to the next chapter with no possibility of going back to the previous area. The game is divided into chapters, with each chapter taking place in a different “map”. Others improve your chances of dodging and parrying enemy attacks, which happens automatically as I said before, or improve your chances of causing special effects on the enemy like stunning them, making them bleed or knocking them back.īut, perhaps, the roughest edge is the way quests and chapters work. Some of those abilities add a third, fourth or fifth attack that can be chained to form longer combos with increasing damage output. As you progress through the game and level up, you acquire talent points that can be spent in a talent tree to learn new abilities. At that moment, the on-screen cursor will change shape for a second or two indicating you can click once again to chain a second attack creating a combo. Attacks are not based on button mashing, but on resisting that urge and waiting for Geralt to complete an attack movement. Geralt cannot jump or dodge attacks explicitly, and combat revolves around choosing a combat style (fast, strong or group depending on the type of enemy and situation) and clicking on an enemy so that Geralt gets close to it and starts attacking.
![the witcher 2 storage the witcher 2 storage](https://www.digiseller.ru/preview/516262/p1_1983594_39530d48.jpg)
Combat, for example, is radically different in this first installment.